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Old Jul 02, 2005, 05:59 AM // 05:59   #61
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Thing I have not noticed stated in many threads posted today and yesterday is any PvEers complaining. Someone who makes a PvE character develops it, plays 100 to 150 hours takes that character into PvP and no matter how much they win they can never use the Faction Bonus to unlock anything for that character.

A PvPer W/Mo can unlock superior vigor, many things for example. If my PvE W/Mo wants superior vigor he will have to buy it 50 plat or find it, LOL.

But you dont see many PvEers complaining much. Its mostly PvPers complaining and I sense soon nobody will listen to them. I say good for the game hopefully will develop a center base where once and finally people hopefully will start tallking about how to play it instead of demanding the game be their game.

UAS/UAR/UAWU is probably not going to happen. Its a moot point. Most of the good guilds and good players know how to get what they want and soon will. Its a moot point. Most have already like me arrived.

Hehe I already invested 200+ hours if you have not to bad. Nobody cares. Practically already everyone has been grinding one way or another these past weeks and has arrived. UAS/UAR/UAWU is moot.

Most grinded through the game and ugly posts and now there is a system for pvp. LOL play the game.

Now good PvPers know and most guilds know, builds and team strategy is what wins. Whether my PvE W/Mo ever gets a sup vigor or not is moot. The fact a PvPer character can is moot too. One way or the other if you want it you can get it.

Only people left complaining now after all these updates are people who dont belong to good guilds are not trying to create a good guild or are busy trying to postulate why? Why cant I just buy the game today and win HOH with a bunch of friends.

If you believe its the skills you dont have then its also because they grinded for them or soon to be unlocked them in PvP. So get to work. Sorry but nobody cares anymore.

You can only take 1 elite into battle, and most superiors are unnecessary. There is nothing really to talk about.
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Old Jul 02, 2005, 06:18 AM // 06:18   #62
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Quote:
Originally Posted by dogbreath1
If you believe its the skills you dont have then its also because they grinded for them or soon to be unlocked them in PvP. So get to work. Sorry but nobody cares anymore.
Thats where the problem is, There is no way of telling if its our lacking items holding us back or your playing ability. Why? Because we dont have them.

To say No one cares is a rather selfish responce, Just because you dont care does not mean other players dont see it as an Issue.
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Old Jul 02, 2005, 06:20 AM // 06:20   #63
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i'm trying to look at it from the bright side:
1) it is an improvement to what it was. you get something where you first got nothing
2) it allows for getting that rune or weaponupgrade that you needed. no way i'm going pve to hopefully get that one in a million chance i get the weaponupgrade or rune that i need.

that said, i see the point of the pvp crowd. i think ANet will take it noticed, and will change it. after all, have they not listend to us EVERY single time? granted, they may need some time, but this is a company. Give them a break. Everyone makes mistakes, and i must say that ANet is constantly trying to fix theirs.

my 2 cents,

Makkert
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Old Jul 02, 2005, 06:58 AM // 06:58   #64
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Thats where the problem is, There is no way of telling if its our lacking items holding us back or your playing ability.
Well a few people consistently posting in these forums might not know it and the constant PvP whiners might not know it but believe me:

Basic Builds + Team Play is 10X more important than you having superior runes or all the elites for your primary profession. Its that simple.

Anyone who has built at least one PvE character and invested 100+ hours of which there are many can within several days collect any elites they want by changing professions and consequently create any 1 elite based built PvP character. Its quickly if not already a non issue.

The only people left complaining are the 10% of PvPers who couldnt be bothered to play at least through the game once over the past 6 weeks.

Quote:
that said, i see the point of the pvp crowd. i think ANet will take it noticed, and will change it. after all, have they not listend to us EVERY single time? granted, they may need some time, but this is a company. Give them a break. Everyone makes mistakes, and i must say that ANet is constantly trying to fix theirs.
There obviously not going to do UAS button for it would nullify 75% of the gaming base who are already close if not soon to be ascended characters. Its the first character that allows for the quick collection and multiple development of several PvP only characters.

Like some one pointed out ANet is obviously committed to maintaining the single player game as the jump off point for PvP to some extent although they are lessening it with each update. They have effectively I imagine reached their limit of accommodation.

They are actually very close to creating a interesting hybrid of a game and for most of their fan base UAS is moot. Time has passed.

With more and more of the casual players learning the intricacies of changing professions and capturing elites in PvE and the faction bonus of PvP the developers have created a level of satisfication for the majority of their players.

The expansions will introduce new skills, and items you will need them for PvP and again you will have choice of PvPing for it or PvEing. Nothing will be free. LOL what can you say. Nothing. Either you have been playing the game and understand it or have not but are thinking of clever ways of tearing it down.

Go to Draknors Forge, anywhere high level and ascended characters are and for every one character understand in a week they could each have 2-3 PvP only characters with 1 elite/based builds with all the necessary support skills. Its not as bad as some people try to make it out. UAS is dead.

Long live PvE content, PvP strategy, PvP team builds and all the things that make GW unique. >>

Last edited by dogbreath17; Jul 02, 2005 at 07:26 AM // 07:26..
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Old Jul 02, 2005, 08:45 AM // 08:45   #65
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Quote:
Originally Posted by Weezer_Blue:
I don't see what's not hard and monotonous about using the same build over and over even if it's a failed attempt at a good one because you can't get the tools available to fix it.
I'm very confused here. Why can't you get the tools to fix your build, or make a new one? It appears to me that there's more options than ever to do exactly that.
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Old Jul 02, 2005, 12:03 PM // 12:03   #66
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Can't we all just get along? Okay, probably not, but it was worth a shot.

Personally, I'm a very big PvEr. Sometimes, I'd rather just do that than PvP all the time, mainly because that's how I've always played MMOs. I've dabbled in PvP with the skills I've unlocked through PvE, and have had a very good time. I consider myself getting better each time I play PvP since when I first started, yeah, I was a complete newbie. I think my timing with distracting shot is getting rather good, though.

Anyway, this patch is a good addition I think. It lets me get rewarded for playing PvP whenever I just want to go to the arenas. However, I do see one big thing. After half an hour playing, I had only gotten like, 110 points. I agree with a few people that it will take a very long time to unlock anything this way. Yet, I still don't mind. Of course, I'm one of the ones who enjoy this 'grind' people keep complaining about. Maybe if some of you played during the time spent on GWG, you'd unlock more? I dunno. It's worth a shot, right? With the new way to capture elites, I've unlocked almost every skill for the warrior except for a few elites, and my warrior hasn't even completed the game yet...and why is that? Because I just play, and enjoy myself.
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Old Jul 02, 2005, 10:45 PM // 22:45   #67
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This is cham (thread starter)

Ok first off i wasn't saying it's not a good ideal to have a way to unlock skills/runes. I am trying to state that it takes a great deal of time to do this (which this game is suppose to reward skills and not endless hours of trying to attain something so u might can play at the same lv as others that have way to much time on there hands).


First off pvp and pve are linked, was very linked before the update due to the fact u were forced to pve to unlock skills/runes.

Even with the new PvP reward system, it still FORCES u to have a pve chacter.

Simple fact - no way to collect on the reward unless u have played pve; due to the fact u have to talk to the guy in pve mode and not pvp mode.

Ok, now there is a screen when u want to make a chacter; it says "pve", or "pvp".

As stated by someone else in this thread, you should get rewared more for more consecutive wins; and the price on the runes/skills should be lowerd.

You can cap each skill/buy faster then u can pvp to get the points.

Only thing the pvp allows u to do is weapon upgrades/runes; but that takes a long time as is.


So to end it, its a great step forward into it; but still will take to long.

I do love the updates, and this is the first game that iv'e seen implemnt patch's very quickly and effeinctly and no server down times. Just asking for a little improvment on what has been put in. Thx.

BTW put in a way for pvp only chacters to cash in there rewards; some people MAY actually want to buy the game and never beat the game and only fight real players. Go figure :P.
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Old Jul 02, 2005, 11:04 PM // 23:04   #68
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Look these posts, and the supporters of thse posts have repeatedly stated persistent world MMORPGS, even competitive ones, are not for them.

If you cant stand unlocking thats your problem, everyone is getting sick and tired of the numerous excuses and whines about people finding the game unfair or whatever, and its about time this crap ended.
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Old Jul 02, 2005, 11:07 PM // 23:07   #69
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Quote:
Originally Posted by Acan Vishnu
But that isn't their point, Drakon. In most PvP-based games, everybody starts with access to the same equipment and abilities, so in every sense of the word their characters are equal and it comes down to skill/experience/knowledge/whatever (with a little luck mixed in) to decide who comes out on top.

That is because those are PvP games, completely (in most cases). Guildwars can't really be compared to those types of games, it isn't just a PvP game, the PvP is not a standalone feature. It is integrated into the PvE. Whether it was done well, or if each individual likes it is really another story entirely.
Hmmm and name a single online RTS apart from the Total War Series where players dont have to unlock abilities or units?

Think of Homeworld 2, C&C, think of RoN, think of Star Trek Armada, in fact think of EVERY none FPS player versus player game in EXISTANCE, then tell me one which doesnt require the unlocking of things.

You talk CRAP.
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